Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.

Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
--------------------------------------------------------------------------------

#define NV_XP3G_PRI_XP3G_CG                          0x0008E000 /* RW-4R */
#define NV_XP3G_PRI_XP3G_CG_IDLE_CG_DLY_CNT                 5:0 /* RWIVF */
#define NV_XP3G_PRI_XP3G_CG_IDLE_CG_DLY_CNT_HWINIT   0x00000000 /* RWI-V */
#define NV_XP3G_PRI_XP3G_CG_IDLE_CG_DLY_CNT__PROD    0x0000000B /* RW--V */
#define NV_XP3G_PRI_XP3G_CG_IDLE_CG_EN                      6:6 /* RWIVF */
#define NV_XP3G_PRI_XP3G_CG_IDLE_CG_EN_ENABLED       0x00000001 /* RW--V */
#define NV_XP3G_PRI_XP3G_CG_IDLE_CG_EN_DISABLED      0x00000000 /* RWI-V */
#define NV_XP3G_PRI_XP3G_CG_IDLE_CG_EN__PROD         0x00000001 /* RW--V */
#define NV_XP3G_PRI_XP3G_CG_STATE_CG_EN                     7:7 /*       */
#define NV_XP3G_PRI_XP3G_CG_STATE_CG_EN_ENABLED      0x00000001 /*       */
#define NV_XP3G_PRI_XP3G_CG_STATE_CG_EN_DISABLED     0x00000000 /*       */
#define NV_XP3G_PRI_XP3G_CG_STATE_CG_EN__PROD        0x00000000 /*       */
#define NV_XP3G_PRI_XP3G_CG_STALL_CG_DLY_CNT               13:8 /*       */
#define NV_XP3G_PRI_XP3G_CG_STALL_CG_DLY_CNT_HWINIT  0x00000000 /*       */
#define NV_XP3G_PRI_XP3G_CG_STALL_CG_DLY_CNT__PROD   0x00000000 /*       */
#define NV_XP3G_PRI_XP3G_CG_STALL_CG_EN                   14:14 /* RWIVF */
#define NV_XP3G_PRI_XP3G_CG_STALL_CG_EN_ENABLED      0x00000001 /* RW--V */
#define NV_XP3G_PRI_XP3G_CG_STALL_CG_EN_DISABLED     0x00000000 /* RWI-V */
#define NV_XP3G_PRI_XP3G_CG_STALL_CG_EN__PROD        0x00000000 /* RW--V */
#define NV_XP3G_PRI_XP3G_CG_QUIESCENT_CG_EN               15:15 /*       */
#define NV_XP3G_PRI_XP3G_CG_QUIESCENT_CG_EN_ENABLED  0x00000001 /*       */
#define NV_XP3G_PRI_XP3G_CG_QUIESCENT_CG_EN_DISABLED 0x00000000 /*       */
#define NV_XP3G_PRI_XP3G_CG_QUIESCENT_CG_EN__PROD    0x00000000 /*       */
#define NV_XP3G_PRI_XP3G_CG_WAKEUP_DLY_CNT                19:16 /* RWIVF */
#define NV_XP3G_PRI_XP3G_CG_WAKEUP_DLY_CNT_HWINIT    0x00000000 /* RWI-V */
#define NV_XP3G_PRI_XP3G_CG_WAKEUP_DLY_CNT__PROD     0x00000000 /* RW--V */
#define NV_XP3G_PRI_XP3G_CG_THROT_CLK_CNT                 23:20 /*       */
#define NV_XP3G_PRI_XP3G_CG_THROT_CLK_CNT_FULLSPEED  0x0000000f /*       */
#define NV_XP3G_PRI_XP3G_CG_THROT_CLK_CNT__PROD      0x00000000 /*       */
#define NV_XP3G_PRI_XP3G_CG_DI_DT_SKEW_VAL                27:24 /*       */
#define NV_XP3G_PRI_XP3G_CG_DI_DT_SKEW_VAL_HWINIT    0x00000000 /*       */
#define NV_XP3G_PRI_XP3G_CG_DI_DT_SKEW_VAL__PROD     0x00000000 /*       */
#define NV_XP3G_PRI_XP3G_CG_THROT_CLK_EN                  28:28 /*       */
#define NV_XP3G_PRI_XP3G_CG_THROT_CLK_EN_ENABLED     0x00000001 /*       */
#define NV_XP3G_PRI_XP3G_CG_THROT_CLK_EN_DISABLED    0x00000000 /*       */
#define NV_XP3G_PRI_XP3G_CG_THROT_CLK_EN__PROD       0x00000000 /*       */
#define NV_XP3G_PRI_XP3G_CG_THROT_CLK_SW_OVER             29:29 /*       */
#define NV_XP3G_PRI_XP3G_CG_THROT_CLK_SW_OVER_EN     0x00000001 /*       */
#define NV_XP3G_PRI_XP3G_CG_THROT_CLK_SW_OVER_DIS    0x00000000 /*       */
#define NV_XP3G_PRI_XP3G_CG_THROT_CLK_SW_OVER__PROD  0x00000000 /*       */
#define NV_XP3G_PRI_XP3G_CG_PAUSE_CG_EN                   30:30 /*       */
#define NV_XP3G_PRI_XP3G_CG_PAUSE_CG_EN_ENABLED      0x00000001 /*       */
#define NV_XP3G_PRI_XP3G_CG_PAUSE_CG_EN_DISABLED     0x00000000 /*       */
#define NV_XP3G_PRI_XP3G_CG_PAUSE_CG_EN__PROD        0x00000000 /*       */
#define NV_XP3G_PRI_XP3G_CG_HALT_CG_EN                    31:31 /*       */
#define NV_XP3G_PRI_XP3G_CG_HALT_CG_EN_ENABLED       0x00000001 /*       */
#define NV_XP3G_PRI_XP3G_CG_HALT_CG_EN_DISABLED      0x00000000 /*       */
#define NV_XP3G_PRI_XP3G_CG_HALT_CG_EN__PROD         0x00000000 /*       */
#define NV_XP3G_PRI_XP3G_CG1                               0x0008E004 /* RW-4R */
#define NV_XP3G_PRI_XP3G_CG1_MONITOR_CG_EN                      0:0 /* RWIVF */
#define NV_XP3G_PRI_XP3G_CG1_MONITOR_CG_EN_ENABLED       0x00000001 /* RW--V */
#define NV_XP3G_PRI_XP3G_CG1_MONITOR_CG_EN_DISABLED      0x00000000 /* RWI-V */
#define NV_XP3G_PRI_XP3G_CG1_MONITOR_CG_EN__PROD         0x00000000 /* RW--V */

--------------------------------------------------------------------------------
                         KEY LEGEND
--------------------------------------------------------------------------------

Each define in the .ref file has a 5 field code to say what kind of define it is: i.e. /* RW--R */
The following legend shows accepted values for each of the 5 fields:
  Read, Write, Internal State, Declaration/Size, and Define Indicator.

  Read
    ' ' = Other Information
    '-' = Field is part of a write-only register
    'C' = Value read is always the same, constant value line follows (C)
    'R' = Value is read


  Write
    ' ' = Other Information
    '-' = Must not be written (D), value ignored when written (R,A,F)
    'W' = Can be written


  Internal State
    ' ' = Other Information
    '-' = No internal state
    'X' = Internal state, initial value is unknown
    'I' = Internal state, initial value is known and follows (I), see "Reset Signal" section for signal.
    'E' = Internal state, initial value is known and follows (E), see "Reset Signal" section for signal.
    'B' = Internal state, initial value is known and follows (B), see "Reset Signal" section for signal.
    'C' = Internal state, initial value is known and follows (C), see "Reset Signal" section for signal.

    'V' = (legacy) Internal state, initialize at volatile reset
    'D' = (legacy) Internal state, default initial value at object creation (legacy: Only used in dev_ram.ref)
    'C' = (legacy) Internal state, initial value at object creation
    'C' = (legacy) Internal state, class-based initial value at object creation (legacy: Only used in dev_ram.ref)


  Declaration/Size
    ' ' = Other Information
    '-' = Does Not Apply
    'V' = Type is void
    'U' = Type is unsigned integer
    'S' = Type is signed integer
    'F' = Type is IEEE floating point
    '1' = Byte size (008)
    '2' = Short size (016)
    '3' = Three byte size (024)
    '4' = Word size (032)
    '8' = Double size (064)


  Define Indicator
    ' ' = Other Information
    'C' = Clear value
    'D' = Device
    'L' = Logical device.
    'M' = Memory
    'R' = Register
    'A' = Array of Registers
    'F' = Field
    'V' = Value
    'T' = Task
    'P' = Phantom Register

    'B' = (legacy) Bundle address
    'G' = (legacy) General purpose configuration register
    'C' = (legacy) Class

  Reset signal defaults for graphics engine registers.
    All graphics engine registers use the following defaults for reset signals:
     'E' = initialized with engine_reset_
     'I' = initialized with context_reset_
     'B' = initialized with reset_IB_dly_

  Reset signal
    For units that differ from the graphics engine defaults, the reset signals should be defined here:
