//-----------------------------------------------------------------------------
//
// Sample Name: R128VidTex1 Sample
//
// Copyright (c) 1998 ATI Technologies Inc. All rights reserved.
//
//-----------------------------------------------------------------------------


  The R128VidTex1 sample shows how to use a video file as a texture map.

Path
====
  Source: Mssdk\Samples\Multimedia\D3dim\Src\R128VidTex1

  Executable: Mssdk\Samples\Multimedia\D3dim\Bin

User's Guide
============
  Press F1 to see a list of the usual commands.

Programming Notes
=================
  The program draws a cube with an video texture mapped to each of its faces.
  The key is to have the texture's surface use the DDSCAPS2_HINTDYNAMIC flag.

